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[Linux] Drag and drop of the CameraRig object from SteamVR package makes...
To reproduce: 1) Create a new project 2) Open Asset Store 3) Download and import the SteamVR Plugin 4) Find CameraRig prefab in Pref... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more
[Linux][Editor] Perf when uncheck options in Preference window.
When uncheck options in Preference window, the Editor freezes for a few seconds. This does not happen when check any option. Repro:... Read more
[Linux] Apply button doesn't work when setting .so plugin to be for Linu...
To reproduce: 1) Create a new project 2) Import an .so plugin (one is attached) 3) Select it in the project view 4) Change the selec... Read more
[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce: 1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument Expected result: You ca... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project 2. Observe the crash after import is done Stack trace: #0 0x007fa7667f2ac0 in funlockfile #1 0x007... Read more
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFil...
Steps to reproduce: 1. Download AudioFilters.zip 2. Build the project 3. Run the build with arguments: "-batchmode -nographics" Res... Read more
[Linux] Menu hotkeys only work after opening the menu at least once
To reproduce: 1) Create new project 2) Select any object 3) Try Shift+Alt+A Expected: Object gets enabled/disabled Actual: Nothing ... Read more
Copy/paste is broken in the Linux bug reporter
To reproduce: 1) Create new project 2) Copy some text 3) Open Bug Reporter 4) Paste the text in Expected: Text pastes in without is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed