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[Linux] Should not grab hot control with an active capture warning after...
How to reproduce:1. Create new project2. Add Cube to the Hierarchy3. Drag it into Project view to make a prefab4. Add another Cube a... Read more
You cannot delete assets on a network drive in Linux
To reproduce (either do all a or all b steps):a1. Find a CIFS network share.a2. Mount it in linux, e.g. I used sudo mount -t cifs -o... Read more
[Linux] Input.mousePosition resets to (0, 0, 0) when Alt or Home keys ar...
Steps to reproduce:1) Open the attached project.2) Build for Linux and run.3) When the cursor is in the Player area, press Alt or Ho... Read more
[Linux] Standalone icon displayed as white square in launch bar
Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more
[Linux] Game object Start and Update methods are not called for game obj...
To reproduce:1) Open the attached project2) Open Window -> General -> Test Runner3) "Run all" Expected: All greenActual: Only ... Read more
[Linux]Key Pad arrows change active window instead of changing the posit...
How to reproduce:1. Open attached project "KeysAndLayouts.zip"2. Enter "abc" in a the Search bar3. Make sure Num Lock is off4. Press... Read more
[Ubuntu] Crash reporter window layout items get truncated and layered ov...
Steps to reproduce:0. Make sure to use display scaling on OS (Settings -> Displays -> Set Scale to 200%)1. Open the attached p... Read more
[Linux] Drag and drop of the CameraRig object from SteamVR package makes...
To reproduce:1) Create a new project2) Open Asset Store3) Download and import the SteamVR Plugin4) Find CameraRig prefab in Prefabs ... Read more
[Linux] Entering Play Mode causes the Editor to freeze when there are ab...
Reproduction steps:1. Import the attached Package to an empty project (Freeze.unitypackage)2. Open the 'BingGoal' Scene (Assets/Game... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce:1) Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes