Search Issue Tracker
Active
Votes
0
Found in
2021.2.0b7
Issue ID
1365387
Regression
Yes
[Linux] Should not grab hot control with an active capture warning after applying prefab changes
How to reproduce:
1. Create new project
2. Add Cube to the Hierarchy
3. Drag it into Project view to make a prefab
4. Add another Cube as child to the Cube prefab in Hierarchy
5. In Inspector Override Apply all changes
6. Observe console
Warnings:
Should not grab hot control with an active capture
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
Should not be capturing when there is a hotcontrol
Reproduced with: 2021.2.0b7, 2022.1
Does not reproduce with: 2021.1, 2021.2.0b6
Note: Reproduces on CentOS7, Ubuntu 20.04
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Add comment