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[iOS] UnityWebRequest.SendWebRequest will never finish if the same URL i...
How to reproduce: 1. Build the "WebRequestFreeze.zip" project for iOS 2. Build & Run the app on device via Xcode 3. Check the consol... Read more
[iOS] Point Light reflection disappears when material metal smoothness i...
How to reproduce: 1. Open the "MetalSmoothnessRepro.zip" project 2. Build the "SampleScene" for iOS 3. Build & Run the project to a ... Read more
[iOS] Input.touchCount returns a lower value than expected when touching...
Steps to reproduce: 1. Open user's attached project "TouchExample.zip" 2. Build for iOS and deploy the Xcode project to the iOS devi... Read more
[iOS] Player crashes on startup if Unity Web Request built in module is ...
Steps to reproduce: 1. Create new project 2. In player settings, make sure that "Disable HW Stats" is unchecked 3. Open package mana... Read more
[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Connect iOS device to the computer 4. Open Unity R... Read more
[iOS] "Append" is enabled when building an project targeting "Device SD...
How to reproduce: 1. Open the attached EmptyProject.zip project 2. Switch to iOS platform and Set iOS Target SDK to Simulator SDK 3... Read more
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when au...
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly/Audio Source or Render Mode ... Read more
[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...
How to reproduce: 1. Open the attached TestiOSPlugins2019.2.zip project 2. Build for iOS and deploy the Xcode project to the device... Read more
Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...
How to reproduce: 1. Open the project "1217018.zip" 2. Build for iOS 3. Deploy the project on an iOS device Expected result: the pr... Read more
[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when...
Reproduction steps: 1. Open project in "Hehe.zip" 2. Open SampleScene and build for iOS 3. Connect a wireless controller to your iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects