Search Issue Tracker
Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce: 1. Create a new project 2. Go to Project Settings (Edit>Project Settings>Player) 3. In the Product Name write symb... Read more
[iOS] Device orientation doesn't automatically change from PortraitUpsid...
Steps to reproduce: 1. Open attached project 2. Build and run on iOS device 3. Hold device in portrait mode and notice that every 5... Read more
[iOS 11] Tapping on the input field doesn't open keyboard if the externa...
To reproduce: 1. Open project attached by the user 2. Build it for iOS (make sure that Scenes/Starter scene is attached) 3. Connect ... Read more
[iOS] Input.touchCount returns incorrect value for number of touches aft...
To reproduce: 1. Open attached project 2. Build and run it on iOS ("main" scene) 3. Touch the screen with >1 fingers and see that co... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note: Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Wind... Read more
PlayerSettings.iOS.appleDeveloperTeamID is ignored if automatic signing ...
If PlayerSettings.iOS.appleEnableAutomaticSigning is set to false, then the value of PlayerSettings.iOS.appleDeveloperTeamID is not ... Read more
[iOS] Extra frame not rendered in App Switcher when Multithreaded Render...
How to reproduce: 1. Open the attached project ("1362184_2022.1.0a7.zip") 2. Build And Run on an iOS device 3. When the app finishes... Read more
[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce: 1. Open attached project "iOSRemoteProfilerReproduction.zip" 2. Open "SampleScene.unity" scene 3. Select Assets > Plug... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The dithering node returns a blocky effect when the Render Scale is set to some values below 1
- [Android Module] Unity double writes files in the "StreamingAssets" folder when they are deleted using "IPostGenerateGradleAndroidProject" after the Grandle project is generated
- IndexOutOfRangeException and InvalidOperationException when clicking on the HTML log in the Console
- Warnings "Attempting to draw with missing bindings" are logged when opening the HDRP VFX Template Sample Scene
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes