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Fixed in 2018.2.X

Votes

4

Found in

2017.2.0p1

2017.2.0b2

Issue ID

969730

Regression

Yes

[iOS][Metal] iOS application crashes at start when camera's clearing is set to Depth only

iOS

-

There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at BlitFramebufferMetal.mm:134 [opt]
If MSAA is disabled app crashes at: CreateNewEncoder() at MetalContext.mm:112 [opt]
This is related to specific camera settings. Changing Clear Flags or disabling HDR solve the issue.
Also, this is not reproducible with OpenGLES3 API

To reproduce:
1. Open attached project
2. Build and run on iOS device

Expected result: Application successfully launches without any issues
Actual result: Application crashes

Reproduced with: Unity 2017.2.0b2, 2017.3.0b9, 2018.1.0a4
Not reproducible with: 5.6.4p3, 2017.2.0b1
Devices: iPhone 5s iOS 9.3, iPhone 8 Plus iOS 11.0.1

Fixed in: 2018.3.0a1

Comments (1)

  1. hammadb

    Aug 04, 2018 02:04

    Is this actually fixed? I'm seeing this error in 2018.2 still

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