Search Issue Tracker
By Design
Votes
0
Found in
5.6.4p2
Issue ID
968712
Regression
No
[iOS] Input.touchCount returns incorrect value for number of touches after opening photo library
To reproduce:
1. Open attached project
2. Build and run it on iOS ("main" scene)
3. Touch the screen with >1 fingers and see that correct number of touch input is reported
4. Hit button "OpenPhotoLibrary"
5. In the corner hit "Cancel" to close Photo Library
6. Repeat step 3
Expected result: Number of touch input should be correct after opening photo library.
Actual result: After opening photo library touch count is always 1 no matter how many fingers are touching the screen.
Reproduced with: 5.6.4p3, 2017.1.2p3, 2017.2.0p2, 2017.3.0b9, 2018.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
jxfcwys
Jul 10, 2018 06:55
See it on unity 2017.2.2f1. It's by design?
learner_CL
Mar 06, 2018 07:12
See it on unity 2017.3.0p3.I want to select a photo and use two finger to scale and rotate it