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[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
[iOS] Freeze when loading large amounts of sprites
How to reproduce:1. Download and open the attached “TestAnimator(1).zip“ project2. Build and deploy the project for iOS3. In the tex... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
[IL2CPP] Crash in JValue__ctor_m708074237 when launching the app on iOS
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run on a device. The app crashes in around 2 seconds, while show... Read more
Shaders break on iOS Metal by using fixed4
To reproduce:1. Open attached project2. Build to device3. Notice that the shaders don't compile (all the textures are pink)Note: If ... Read more
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...
To reproduce:1. Open attached project2. Select an iOS device to be used for remote3. Press play4. Click and drag the missle icon bef... Read more
[iOS] Player crashes on iOS 16 devices when “UnityFramework.framework” i...
How to reproduce:1. Open the user’s attached project2. Go to Project Settings and build a project for the iOS platform3. In Xcode go... Read more
[iOS] Changing Auto-rotation settings causes the first UIWebView to clos...
To reproduce: 1. Download attached "unity_repro_project-min.zip" project and open in Unity2. Delete everything from Plugins folder e... Read more
[iOS][Mono2x] Build fails with 'UnityException: Failed assemblies stripp...
Steps to reproduce: 1. Open attached project2. Make sure that Scripting Backend is set to 'Mono2x' and stripping level to 'Use micro... Read more
[iOS][tvOS] Append not disabled when building iOS project on top of tvOS...
1. Build any Unity project for iOS/tvOS.2. Switch the platform to the other one and enter same project name.3 Observe that:- the app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS