Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.5.0p4
Issue ID
872438
Regression
No
Shaders break on iOS Metal by using fixed4
To reproduce:
1. Open attached project
2. Build to device
3. Notice that the shaders don't compile (all the textures are pink)
Note: If float4 is used instead of fixed4, everything works.
Reproduced on:
5.5.0p4, 5.6.0b3
Not tested on earlier versions because on some versions the project opens corrupted and on others it crashes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
dreipol
Feb 15, 2017 16:37
We still have an issue with our outline shader in 5.6.0b8 under Metal. fixed4 is not used. How shall I file a bug?
MaulikKaloliya
Feb 02, 2017 06:04
Tested my custom shader with fixed precision and it turns black, then after use float in place of fixed precision everything works fine on metal