Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.5.0f3
Issue ID
872909
Regression
Yes
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was called before remote started up
To reproduce:
1. Open attached project
2. Select an iOS device to be used for remote
3. Press play
4. Click and drag the missle icon before Unity remote starts up
Notice that OnBeginDrag is called ("OnBeginDrag" appears in the console)
5. Wait until Unity remote starts showing the screen on the iPhone
6. Release the mouse button
Notice that OnEndDrag isn't called.
Reproduced on: 5.4.0f2, 5.4.3f1, 5.5.0f2, 5.6.0b3, 2017.3.0a7
Not reproduced on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment