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0
votes
Fixed

[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal

iOS

-

Jun 21, 2016

-

Version/s: 5.4.0b22

Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Open the project in Xcode. 4) Go to Produc... Read more

1
votes
Fixed

[iOS] App hangs if OnApplicationPause() is called before another OnAppli...

iOS

-

Jun 13, 2016

-

Version/s: 5.3.4p6

Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) On the iOS device, have some kind of an app, whic... Read more

3
votes
Fixed

[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...

iOS

-

Jun 13, 2016

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Version/s: 5.3.5p3

Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip) 2. Make sure graphics API for iOS is set to Metal 3. ... Read more

0
votes
Fixed

[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...

iOS

-

May 03, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1. Create new Project 2. Open PlayerSettings 3. Set Bundle Identifier to something with two dots [com.hello..wor... Read more

0
votes
Won't Fix

iPad gyro data breaks when switching between view modes

iOS

-

Jun 17, 2016

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Version/s: 5.3.4p4

How to reproduce: 1. Open attached project 2. Build to iOS and run - Make sure the app is launched in Landscape mode 3. Tilt the ... Read more

2
votes
Fixed

[iOS] Screen.safeArea value on Awake differs from the value on Start if ...

iOS

-

Apr 08, 2019

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Version/s: 2017.4.16f1, 2017.4.24f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4. De... Read more

1
votes
Fixed

[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices

iOS

-

Oct 03, 2018

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Version/s: 2019.1.0a3

Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Build Xcode project and deploy to iOS 12 dev... Read more

0
votes
Fixed

There's no way to query currently selected keyboard on iOS

iOS

-

Apr 03, 2015

-

Version/s:

See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more

0
votes
Fixed

Clear is performed ineffictively on Metal

iOS

-

Jun 27, 2016

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Version/s: 5.3.5p5

Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more

8
votes
Fixed

[iOS] Framebuffer Fetch not working with GLES3

iOS

-

Jun 28, 2016

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Version/s: 5.3.5p5

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more