Search Issue Tracker

Fixed in 5.3.7

Votes

3

Found in

5.3.5p3

Issue ID

805279

Regression

Yes

[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using Render Textures

iOS

-

Steps to reproduce:

1. Open attached project (RenderTextureTest_stripped.zip)
2. Make sure graphics API for iOS is set to Metal
3. Build the project for iOS and open it in Xcode
4. Go to Product/Scheme/Edit Scheme and change 'GPU Frame Capture' in 'Options' tab to Metal
5. Run on a metal device
6. Make a GPU frame capture, click on FPS tab and see the GPU frame time
7. Set graphics API to OpenGLES3
8. Build the project for iOS and open it in Xcode
9. Run on the same device
10. Make a GPU frame capture again, click on FPS tab and see the GPU frame time - notice it is smaller compared to Metal build

The results differ depending on a device, but Metal always shows slower GPU frame time.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.