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[iOS] Social.ShowLeaderboardUI() open the AchievementsUI window
To Reproduce: 1. Build and run the attached project.2. CLick Authenticate.3. Observe that both 'Social.ShowLeaderboardUI' and 'Socia... Read more
[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Connect iOS device to the computer4. Open Unity Remot... Read more
Wrong iPad Air 1 generation returned by iOS.Device.generation (returns i...
UnityEngine.iOS.Device.generation returns wrong device generation. Steps to reproduce:1. Open my attached project2. Deploy it to iPa... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project.2. Disabled automatic signing and a... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce:1. Log out of Game Center on iOS device2. Enable Game Center Sandbox mode3. Build app to iOS device4. Once app is runni... Read more
[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project2. Build 'GradientTest' scene for iOS3. Build Xcode project to a device4. Notice that th... Read more
[iOS] Player crashes on startup if Unity Web Request built in module is ...
Steps to reproduce:1. Create new project2. In player settings, make sure that "Disable HW Stats" is unchecked3. Open package manager... Read more
[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project2. Build 'Test' scene to iOS3. Deploy the build to iOS device4. Click 'CancelOnInput'5. ... Read more
All about bugs
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