Search Issue Tracker
Fixed in 5.3.5
Votes
2
Found in
5.3.3p3
Issue ID
780329
Regression
No
UnityWebRequest Hangs on Responses > 64k in size on iOS
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Joskym
Mar 29, 2016 15:50
PS: We are using Unity 5.3.1p1
Joskym
Mar 29, 2016 15:49
Hi, we are getting a similar problem.
We are using CloudFlare and the game try to connect to a server covered by cloudflare service.
We use cloudflare to handle maintenance state, and in this case we return a 403 error.
The problem is that Unity loads indefinitely this request and we never have an answer and our server never has a request, so it seems stuck in the middle.
If we wait a certain amount of time, we found an error logged in our Game Analytics account that says:
Could not allocate memory: System out of memory! Trying to allocate: 4294967295B with 16 alignment. MemoryLabel: WebRequest Allocation happend at: Line:383 in Memory overview [ ALLOC_DEFAULT ] used: 12044671B | peak: 43352499B | reserved: 12399745B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 524288B [ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_GAMEOBJECT ] used: 8363739B | peak: 8371098B | reserved: 9283095B [ ALLOC_GFX ] used: 10685152B | peak: 10993252B | reserved: 10692857B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
I don't know if this is relevant but this is definitely linked to WebRequest. Hope this helps