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Fixed in 5.3.5

Votes

2

Found in

5.3.3p3

Issue ID

780329

Regression

No

UnityWebRequest Hangs on Responses > 64k in size on iOS

iOS

-

This issue has no description.

Comments (2)

  1. Joskym

    Mar 29, 2016 15:50

    PS: We are using Unity 5.3.1p1

  2. Joskym

    Mar 29, 2016 15:49

    Hi, we are getting a similar problem.
    We are using CloudFlare and the game try to connect to a server covered by cloudflare service.
    We use cloudflare to handle maintenance state, and in this case we return a 403 error.
    The problem is that Unity loads indefinitely this request and we never have an answer and our server never has a request, so it seems stuck in the middle.
    If we wait a certain amount of time, we found an error logged in our Game Analytics account that says:

    Could not allocate memory: System out of memory! Trying to allocate: 4294967295B with 16 alignment. MemoryLabel: WebRequest Allocation happend at: Line:383 in Memory overview [ ALLOC_DEFAULT ] used: 12044671B | peak: 43352499B | reserved: 12399745B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 524288B [ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_GAMEOBJECT ] used: 8363739B | peak: 8371098B | reserved: 9283095B [ ALLOC_GFX ] used: 10685152B | peak: 10993252B | reserved: 10692857B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B

    I don't know if this is relevant but this is definitely linked to WebRequest. Hope this helps

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