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[iOS] iPad Pro10.5 2017 hangs when app is started with an URL
On iPad Pro 10.5'' (iOS 10.3.2), when the game launched via a URL rendering stops on the first frame. The game keeps running on the ... Read more
[Notification] UnityEngine.iOS.LocalNotification.userInfo retrieves wron...
To reproduce: 1. Open project attached by the user 2. Build it for iOS and run on iPhone 5 3. While the app is running, open Control... Read more
[iOS] FullScreenMovieControlMode.CancelOnInput does not work on iOS11
There is an issue with video playback in Unity. On iOS10 single tap skips the video, and there is no option to make a double tap. In... Read more
[iOS] Crash in libobjc.A.dylib`objc_msgSend during AssetBundle download
Steps to reproduce: 1. Download & Open the project 2. Build the project to iOS using BuildInfoList.asset (found in Assets folder) 3.... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce: 1. Open project attached by QA 2. Build project for iOS (with "main" scene) and run it on a device 3. In the corner o... Read more
[iOS] Default app icon is not used for icon kinds other than App
Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more
[iOS] When changing screen orientation via script black frame appears
To reproduce: 1. Open project attached by the user 2. Build it for iOS (make sure "Main" scene is included) 3. Run app on a device 4... Read more
[Metal] Rendering of the content is partially lost when MSAA is enabled
To reproduce: 1. Open attached project 2. Build it for iOS and make sure that "main" scene is selected in build settings 3. Run buil... Read more
[iOS] Input.touchPressureSupported is true on some devices that don't su...
To reproduce: 1. Open project attached by QA 2. Build it for iOS (make sure "a" scene attached in the build settings) 3. Run on a de... Read more
[Metal] iOS and OSX Metal builds are crashing on startup in SetTextureNa...
Steps to reproduce: 1. Create new project 2. Switch to iOS 3. Set 'Metal' as main graphics API 4. Build the project and run on any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated