Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.3f1
Issue ID
939665
Regression
No
[Notification] UnityEngine.iOS.LocalNotification.userInfo retrieves wrong value and causes OverflowException on iPhone 5
To reproduce:
1. Open project attached by the user
2. Build it for iOS and run on iPhone 5
3. While the app is running, open Control Center by swipe up
4. Close Control Center and open again
5. Check console. If there won't be Overflow Exception repeat 3,4 steps
Expected: Existing notifications are cleared and new notifications are set.
Actual: OverflowExeption occurs.
Reproduced: Unity 5.6.3f1, 2017.1.0p2, 2017.2.0b6, 2017.3.0a3
iPhone 5 OS 10.1.1, iPhone 5 OS 9.3.5
Not reproducible on: iPhone 5s 9.3.3, iPhone 7+ 10.3.2
Fixed in: 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment