Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0a3
Issue ID
850361
Regression
Yes
[Metal] iOS and OSX Metal builds are crashing on startup in SetTextureName()
Steps to reproduce:
1. Create new project
2. Switch to iOS
3. Set 'Metal' as main graphics API
4. Build the project and run on any device that supports Metal
5. Notice the app crashes on startup
Mac Standalone builds are freezing on launch without giving any stacktrace. Most likely due to same issues.
Does not reproduce with OpenGLES graphics APIs.
Only reproduces with 5.6.0a3
Does not reproduce with 5.6.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment