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Fixed in 2018.1.X
Votes
0
Found in
5.6.4p1
Issue ID
962417
Regression
Yes
[iOS] Input.touchPressureSupported is true on some devices that don't support force touch
To reproduce:
1. Open project attached by QA
2. Build it for iOS (make sure "a" scene attached in the build settings)
3. Run on a device and check Xcode console
Expected result: Input.touchPressureSupported should always return false on devices that don't support 3D (force) touch
Reproduced with: 5.6.3p2, 2017.1.2p2, 2017.3.0b6, 2018.1.0a2
Not reproducible with: 5.5.5p1, 5.6.3p1
Regression since 5.6.3p2
Device: iPad Pro 10.5" iOS 10.3.3 A10X SoC
Not reproducible on iPod touch 6th gen, iPhone 6 Plus iOS 8.0
By Design:
'TouchPressureSupported' returns 'true' on iPad Pro because pressure is supported when using the Apple Pencil. So 'maxPressure' is ~4.1 when touch.type is 'Stylus' and 1.0 for normal 'Direct' touches. We can't change the actual 'pressure' and 'maxPresure' values because they are reported by Apple's API and we do not wan't to introduce any inconsistencies.
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Maksim_Narchuk
May 28, 2019 11:37
2018.2.6f1 reproduced
KyryloKuzyk
Mar 15, 2018 23:40
It seems I have the same issue on iPad Pro 10.5". This is a critical bug for my game because it detects false positive force touch presses.