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[iOS] Input.touchCount returns a lower value than expected when touching...
Steps to reproduce:1. Open user's attached project "TouchExample.zip"2. Build for iOS and deploy the Xcode project to the iOS device... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce:1. Open attached project2. In the top menu Tools > Dice > Build > Build iOS Dev3. Open the Xcode project4. Rem... Read more
[iOS] Higher memory consumption in Load/Store Bandwidth frame using comm...
To reproduce:1. Open project2. Build to XCode and runs in a Metal iOS Device.3. Capture a frame to see only one RenderCommandEncoder... Read more
[iOS] Built Player fails to connect to Profiler when using iPhone XR, iP...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press File > Build Settings...4. Check ... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps:1. Open and build the attached project to iOS.2. Open Xcode project.3. Select the "Info" tab or open the "Info.pl... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more
[iOS] UNITY_VERSION in UnityTrampolineConfigure.h is higher in earlier U...
Reproduction steps:1. Open 2020.2.0aX and 2018.4.22f1 Editor folders2. In both folders go PlaybackEngines -> iOSSupport -> Tra... Read more
[iOS][Editor] Lensflare effect edge has a visible part of the borderline
How to reproduce:1. Open the attached lens_flare_test.zip project2. Inspect the Game View3. Enter the Play Mode (The issue is better... Read more
[iOS] UnityEngine.TextureFormat does not contain a definition for ETC_RG...
To reproduce: 1. Download attached "testcrunch.zip" project and open in Unity2. Build for iOS Expected result: Unity Editor successf... Read more
[iOS] [iPhoneX] Screen.safeArea in not reported correctly when orientati...
To reproduce:1. Open repro project2. Build for iOS, run on iPhone X3. Notice that there is no safe area(colored greenly) in portrait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12