Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2017.4.0f1
2019.2.0a7
Issue ID
1133479
Regression
No
[iOS] Built Player fails to connect to Profiler when using iPhone XR, iPhone XS or iPhone XS Max
To reproduce:
1. Start Unity and open and create a New Project
2. Switch Platform to iOS
3. Press File > Build Settings...
4. Check "Development Build" and "Autoconnect Profiler" checkboxes
5. Build for iOS
6. Deploy the Xcode project to iPhone XR, iPhone XS or iPhone XS Max
Expected results: Built Player connects to Profiler
Actual results: Built Player fails to connect to Profiler
Notes:
- If You try to manually connect iPhone XR, iPhone XS or iPhone XS Max to Profiler, it is also fails
Tested with:
- iPhone 7 Plus, iOS: 12.0 - Not Reproduced
- iPhone X, iOS: 11.3.1 - Not Reproduced
- iPhone XR, iOS: 12.0 - Reproduced
- iPhone XS, iOS: 12.0 - Reproduced
- iPhone XS Max, iOS: 12.0 - Reproduced
Reproduced on Unity 2017.4.0f1, 2017.4.22f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0b5 and 2019.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a20