Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2017.4.0f1
2019.2.0a7
Issue ID
1133479
Regression
No
[iOS] Built Player fails to connect to Profiler when using iPhone XR, iPhone XS or iPhone XS Max
To reproduce:
1. Start Unity and open and create a New Project
2. Switch Platform to iOS
3. Press File > Build Settings...
4. Check "Development Build" and "Autoconnect Profiler" checkboxes
5. Build for iOS
6. Deploy the Xcode project to iPhone XR, iPhone XS or iPhone XS Max
Expected results: Built Player connects to Profiler
Actual results: Built Player fails to connect to Profiler
Notes:
- If You try to manually connect iPhone XR, iPhone XS or iPhone XS Max to Profiler, it is also fails
Tested with:
- iPhone 7 Plus, iOS: 12.0 - Not Reproduced
- iPhone X, iOS: 11.3.1 - Not Reproduced
- iPhone XR, iOS: 12.0 - Reproduced
- iPhone XS, iOS: 12.0 - Reproduced
- iPhone XS Max, iOS: 12.0 - Reproduced
Reproduced on Unity 2017.4.0f1, 2017.4.22f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0b5 and 2019.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a20