Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4.8f1
2020.1
Issue ID
1195851
Regression
No
[iOS][Editor] Lensflare effect edge has a visible part of the borderline
How to reproduce:
1. Open the attached lens_flare_test.zip project
2. Inspect the Game View
3. Enter the Play Mode (The issue is better visible when the animation is playing)
Actual: Lens flare has graphical artifacts (see the photo attached)
Reproducible with:
- 2017.4.34f1, 2020.1.0a13
- Metal, OpenGLES, DirectX
- iPad 7th generation (iOS 13.2.2`), iPhone
Not reproducible with:
- Android or Standalones
Note
- Reproduces on Editor with iOS platform only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (2020.1.X):
won't fix: PVRTC texture compression artifacts. Disabling texture compression removes the artifacts.