Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1175976
Regression
No
[iOS] UnityEngine.TextureFormat does not contain a definition for ETC_RGB4Crunched
To reproduce:
1. Download attached "testcrunch.zip" project and open in Unity
2. Build for iOS
Expected result: Unity Editor successfully build Player
Actual result: Build Process fails with Error:
"Assets/test.cs(9,67): error CS0117: `UnityEngine.TextureFormat' does not contain a definition for `ETC_RGB4Crunched'"
Notes:
- This issue happens only on iOS
- This issue does not reproduce on Android (Mono and IL2CPP) and Standalone
Reproduced on Unity 2017.4.0f1, 2017.4.31f1, 2018.3.14f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1 and 2019.3.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment