Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2019.3
2019.3.8f1
Issue ID
1244796
Regression
No
[iOS] UNITY_VERSION in UnityTrampolineConfigure.h is higher in earlier Unity versions compared to newer versions
Reproduction steps:
1. Open 2020.2.0aX and 2018.4.22f1 Editor folders
2. In both folders go PlaybackEngines -> iOSSupport -> Trampoline -> Classes
3. In both folders open UnityTrampolineConfigure.h
4. Inspect known Unity versions
Expected result: Unity version values for 2018.4 Editor are never higher than 2020.2 (these versions were used as an example)
Actual result: 2018422 > 202020
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1
Not reproducible with 2020.1.0b8, 2020.2.0a11 (note 3)
Note:
1. I noticed that all stable versions with Xf1 have a defined version that is longer in characters and therefore larger than the later versions
2. There are workarounds for this
3. 2020.1 does not have any versions that are higher than the ones in 2020.2 and 2020.2 is the newest stream so there is nothing to compare it to
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2020.2):
Changes took place in 2020.2.0a14: We keep old defines around for backwards compatibility but we are forced to break direct numerical comparison