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iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project 2. Open scene WebCamTest.unity 3. Build to iOS and run - The app crashes with this erro... Read more
[.NET 4.6][iOS] Crash in il2cpp::icalls::System::System::Net::Sockets::S...
Steps to reproduce: 1. Download the project attached by the user 2. Build "test" scene to iOS 3. Build the project to an iOS device ... Read more
Texture uploading is broken on various iOS device generations
Texture uploading is broken on various iOS device generations 1. What happened I create a Texture2D on the fly, do some color mat... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV (Only way to do this, that I've found, is to us Home Share from your Mac (just enable... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS) 2. Observe that after the app is launched you'll get these er... Read more
[Atomics] Device freezes in an apparent loop after running project for a...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Play the game for a while - The game freezes, but Xcode does... Read more
[iOS7] Video ad does not play after putting app into background
How to reproduce: 1. Open attached project 2. Open scene Scenes/test.unity 3. Build to iOS and run 5. Press the "Button" button on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled