Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
767342
Regression
Yes
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce:
1. Build the attached project for GLES2 (tested on iOS)
2. Observe that after the app is launched you'll get these errors:
-------- Shader compilation failed
#version 100
precision mediump float;
[... shader code...]
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Hidden/CubeBlend' failed.
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
(same with some other shaders in the project - "GroundShader" etc..)
Same shaders compiles fine with Metal & GLES3 on trunk and with GLES2, on older builds, like 5.3.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment