Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
767342
Regression
Yes
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce:
1. Build the attached project for GLES2 (tested on iOS)
2. Observe that after the app is launched you'll get these errors:
-------- Shader compilation failed
#version 100
precision mediump float;
[... shader code...]
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Hidden/CubeBlend' failed.
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
(same with some other shaders in the project - "GroundShader" etc..)
Same shaders compiles fine with Metal & GLES3 on trunk and with GLES2, on older builds, like 5.3.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment