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Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
767342
Regression
Yes
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce:
1. Build the attached project for GLES2 (tested on iOS)
2. Observe that after the app is launched you'll get these errors:
-------- Shader compilation failed
#version 100
precision mediump float;
[... shader code...]
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Hidden/CubeBlend' failed.
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
(same with some other shaders in the project - "GroundShader" etc..)
Same shaders compiles fine with Metal & GLES3 on trunk and with GLES2, on older builds, like 5.3.2f1.
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