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0
votes
Won't Fix

Can't load levels on iOS with Application.LoadLevelAdditiveAsync

iOS

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Jul 26, 2013

-

Version/s: 4.2.0f4

Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not op... Read more

0
votes
Fixed

[iOS] TouchScreenKeyboard.hide input doesn't work correctly

iOS

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Nov 25, 2013

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Version/s: 4.3.0f4

When TouchScreenKeyboard.hide is set to false and touch keyboard is hidden with button on very right bottom, input label can be disp... Read more

0
votes
Fixed

TouchScreenKeyboard.area returns wrong portions

iOS

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Nov 06, 2013

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Version/s: 4.2.1f4

With screen resolution 1536x2048 (Landscape Left orientation) on iPad4 static variable "TouchScreenKeyboard.area" returns keyboard's... Read more

4
votes
Fixed

"Prerendered Icon" setting is not passed to Xcode

iOS

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project 2. Edit -> Build Settings -> Player Settings 3. Verify that "Prerendered Icon" setting is... Read more

6
votes
Fixed

SkinnedMeshRenderer starts flickering after resuming an app

iOS

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open the attached project 2. Build and run on iPhone4 with iOS 7.0.4 3. Press home button 4. Click on an app icon a... Read more

0
votes
Fixed

OpenGL ES3 performance is worse than OpenGL ES2

iOS

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Dec 06, 2013

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Version/s: 4.5.0a2

To reproduce: 1. Build Angry bots to iOS with OpenGL ES2 2. Build Angry bots to iOS with OpenGL ES3 3. Run and compare performance ... Read more

0
votes
Fixed

The Info.plist file cannot be parsed if a project name contains '&'

iOS

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Build & Run the attached Unity project 2. Wait for Xcode to open 3. Notice Info.plist Utility error thrown Read more

0
votes
Won't Fix

Compiling very large assemblies with GCC fails

iOS

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Nov 16, 2011

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Version/s: 3.4.2f2

Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more

1
votes
Won't Fix

FPS drop when using Assistive Touch

iOS

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Dec 06, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project 2. Build and run for iOS 7 (iPad mini retina) 3. See that FPS is 60 4. Go to General Sett... Read more

2
votes
Fixed

FPS drop when built for iPhone 4S

iOS

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Dec 13, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project (or any project that shows fps) with Unity 4.2 2. Build and run it for iPhone 4S 3. See t... Read more

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