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NavMesh selected slider changes when Voxel Size warnings appear or disap...
To reproduce:1. Open my attached project2. Go to Window > Navigation3. In Opened Navigation window, go to Bake tab and click Adva... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable- Add it to any GameObject- Make that GameObject a prefab- In a prefab instance of th... Read more
Missing components are not displayed in the inspector
To reproduce: 1. Open the project, attached by the user (ComponentsError.zip)2. Open the "MissingComponents" scene3. Enter Play mode... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps:1. Open any ol' project (a new project will do)2. Select any object or prefab3. In the Inspector look at the litt... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce:1. Download and open project2. Open Profiler if not opened (ctr+7)3. Click on model "Arissa.fbx" in project windo... Read more
Inspector - component property names overflow into property value space
Steps to reproduce:1. Open the attached project2. Select the gameObject which has an attached component script3. Observe the script ... Read more
Selection in fields on blend tree malfunctions on first select
To reproduce:1. Import the attached animator. It has a few Blend trees that can be used for testing this2. Open the animator window3... Read more
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