Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a11
Issue ID
613395
Regression
No
Selection in fields on blend tree malfunctions on first select
To reproduce:
1. Import the attached animator. It has a few Blend trees that can be used for testing this
2. Open the animator window
3. Double click locomotion
4. Double click run - you should now have a blend tree selected. Notice the threshold fields in the inspector
5. Left click on any threshold field (on the right side of the numbers) and while holding the mouse down move to the left of the numbers. Sometimes this works as intended (part of the number get's highlighted) but other times the bug occurs:
The whole number remains highlighted, but the white marker moves along with the mouse. If a number was selected at the start of the click - the number replaces the one at the marker when the mouse is released (which is a pain, since it's hard to notice that something got changed).
This might take a few tries, if it doesn't happen on one threshold field, try another. Note that this only happens on the first select, selecting the same field again will work fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment