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"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps:1. Open the user's attached project2. Make Editor Fullscreen3. Select A, B, C GameObjects in the Hierarchy4. Rena... Read more
Create "New Script" shortcut isn't automatically highlighted when text i...
How to reproduce:1. Create a new project2. Click on any Scene object, go to Inspector -> Add Component3. Type any text Expected r... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce:1. Open the attached project2. Select the Directional Light game object3. Open up the Culling Mask drop-down (thi... Read more
Unsigned Long (ulong) value input range is identical to Long in Inspector
Steps to reproduce:1. Open attached “DataTypes.zip” Unity project2. Open “Test” scene3. Select “Data” object in Hierarchy4. Change “... Read more
The "Add Component" context menu root level has a parent when is reopene...
How to reproduce:1. Create and open a new Unity project2. Select "Directional Light" in the Hierarchy window3. Click "Add Component"... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce:1. Create a new Unity project2. Select the Main Camera GameObject3. Right-click one of its Components and select 'P... Read more
[Inspector Functionality] Inspector doesn't scroll to the bottom when at...
Inspector does not scroll when dragging a component at the bottom to attach it as a component Steps to repro:1. Create a new project... Read more
The Add Component Menu's back arrow accumulates phantom levels when the ...
Steps to reproduce: Select a Game Object in a Scene Click "Add Component" Button Click a category to enter it (e.g. "Physics") Click... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps:1. Create a new project2. Attach Graphic Raycaster component to any GameObject3. Ensure that "Blocking Mask" can ... Read more
Inspector's "Set to Value of X" context menu fails when setting bool values
How to reproduce:1. Create a new project and open it2. In the Hierarchy Create two new cubes and name them "First" and "Second"3. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS