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Color Picker controls are assigned new ControlId when saving current scene
How to reproduce: 1. Open attached project "ColorPicker.zip" and scene "SampleScene" 2. In Project window, select Assets/New Materia... Read more
An empty custom editor will force all inspector windows to be redrawn ev...
How to reproduce: 1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files) 2. Create a new GameObject ... Read more
The Component is not disabled/enabled via script until mouse hovers over...
How to reproduce: 1. Open the attached "1320215_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameO... Read more
Expanding the SignalReceiver Events in Debug mode Inspector will throw A...
How to reproduce: 1. Open the attached project 2. Select Box in the Scene Hierarchy 3. Set the Inspector to Debug Mode 4. Expand the... Read more
Reorderable arrays and lists are not expandable when disabled
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'Data' Asset 3. In the Inspector try to ex... Read more
BuildConfiguration component is shown twice in Inspector when switching ...
Reproduction steps: 1. Open the attached "1398998Repro.zip" project 2. Open Collaborate window (Window > Collaborate) 3. In the Proj... Read more
Disabled state of a MonoBehaviour is saved even when the Inspector chec...
Reproduction steps: 1. Open attached project "Enabled.zip" and scene "SampleScene" 2. In Hierarchy window, select "GameObject" 3. I... Read more
'Retrieving array element that was out of bounds' error is thrown on del...
How to reproduce: 1. Open user-submitted project (DeleteElementArray.zip) 2. Open the SampleScene 3. Select Array GameObject 4. Dele... Read more
Elements in the deepest level disappear when editing list size while usi...
How to reproduce: 1. Open the attached project "bug3.zip" 2. Select "GameObject" GameObjects in the Hierarchy 3. In Inspector, expan... Read more
"A GameObject name cannot be set to an empty string" warning is logged ...
How to reproduce: 1. Open the user's attached project 2. In the Project window, expand sprite asset and select its first sub-asset (... Read more
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