Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
Issue ID
1335801
Regression
No
Disabled state of a MonoBehaviour is saved even when the Inspector checkbox is removed
Reproduction steps:
1. Open attached project "Enabled.zip" and scene "SampleScene"
2. In Hierarchy window, select "GameObject"
3. In Inspector window, disable the "Test (Script)" component
4. In Project window, open Assets/Test.cs
5. In Script Editor, comment out lines 12-15
6. Enter Play Mode
7. Observe Console window and the GameObject's script component
Expected result: The script component is enabled
Actual result: The script component is disabled. No indication of it on the script component because the checkbox is missing.
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Add comment