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Custom editor do not respect the hide in editor flag
The inspector custom editor are still shown even if the target object specify to be hidden in the inspector. Steps: 1- Create a new... Read more
Prefab Inspector's scrollbar position jumps when editing components
How to reproduce: 1. Create a new project and open it 2. Create a prefab of the default cube 3. Inspect it and scroll to about halfw... Read more
Inspector window stays below the limit when Custom window width is decre...
How to reproduce: 1. Open "1235537" project 2. Expand the Canvas GameObject 3. Select the Image GameObject 4. Open the Github window... Read more
[OSX] Inspector shows outdated object count when multiple objects are se...
How to reproduce: 1. Open the user-supplied project 2. In the SampleScene, select various GameObjects from the Hierarchy and Assets ... Read more
Lists auto expand when scrolling down in the Inspector Window
How to reproduce: 1. Open user attached project "Reorderable Bug.zip" 2. Open scene "TestScene" 3. In the Hierarchy window select Ga... Read more
Instanced Prefab gets a Component added when entering the Play Mode afte...
How to reproduce: 1. Open the attached "1284595_Repro" project 2. Open the Scene "SampleScene" 3. Open the "Comp" Script (found in t... Read more
Texture icon box opens asset selector window instead of revealing the as...
How to reproduce: 1. Open the attached 'project-1248553.zip' project 2. In the Project Browser select 'New Material' 3. In the Inspe... Read more
Foldout click area does not align with the foldout arrow image
Steps to reproduce: 1. Open attached project 2. Assets -> New Avatar -> Transform 3. Try to expand Foldout while clicking on the rig... Read more
[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps: 1. Open the project in "Test.zip" and open SampleScene 2. Select any Object in Hierarchy 3. Make sure Inspector ... Read more
"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the Avatar Mask Asset 3. In the Inspector, click the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
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- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine