Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
5
Found in
2020.2.0a19
2020.2.0b6
2021.1
Issue ID
1284595
Regression
Yes
Instanced Prefab gets a Component added when entering the Play Mode after deleting the script with RequiredComponent attribute
How to reproduce:
1. Open the attached "1284595_Repro" project
2. Open the Scene "SampleScene"
3. Open the "Comp" Script (found in the Assets folder) and uncomment the 4th line
4. Drag the "Cube" GameObject from the Hierarchy to the Project window to make it into a Prefab
5. Open the Inspector (Window->General->Inspector)
6. In the Hierarchy select the "Cube" GameObject
7. In the Inspector delete the "Comp" Script and Rigidbody Components
8. Enter the Play Mode
Expected results: The Rigidbody Component is not added
Actual results: The Rigidbody Component is added, the "Error removing component when merging Prefab changes: Can't remove Rigidbody because Comp (Script) depends on it" error is thrown
Reproducible with: 2020.2.0a19, 2020.2.0b11, 2021.1.0a5
Not reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0a18
Notes:
- If a Component was added to the GameObject before it was turned into the Prefab the issue will not occur
- Any instance of the Prefab will have this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a9
Resolution Note (fix version 2021.1):
Fixed in 2021.1.1f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1