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NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project;2. Open 't1LightProbeGroup' scene;3. Wait until light baking finishes;4. Open 't1LightProbe... Read more
Inspector window's preview shows all selected objects in each icon tile ...
To reproduce:1. Open new project2. Create 2 or more prefabs from any standard objects3. In Project window, holding ctrl, select crea... Read more
'Missing Behavior' component can not be seen or removed from Game Object...
After a script is deleted, it is impossible to see the 'Missing Behavior' component to remove it from game objects it was assigned t... Read more
Fixed units of mesurement are hidded then large number is entered
[UI] Fixed units of measurement are hidden then large number is entered 1. What happenedThen you enter number with a lot of digits i... Read more
Video Player preview is not shown when Inspector preview is converted to...
Steps to reproduce: Open the attached "video" project Open the "SampleScene" Enter Play mode From the Hierarchy, select the "Video P... Read more
Not selected object appears in the preview window when the selected obje...
To reproduce: 1. Open attached project2. Select Sphere prefab in Project tab3. Observe preview window in the inspector4. Create 31st... Read more
"Missing" array references are set to "None" when scene is reloaded.
When scene is reloaded (for example changes are saved) "Missing (GameObject)" ARRAY references are set to "None" (GameObject). STR: ... Read more
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE:By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored alr... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project2. Select "HiddenObjectInspector"3. Click "Create It Now"4. Click on an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected