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OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more
dropping a multi selection on a list or array enters them not in order
-repro: --open attached project --select main camera which has a script --lock the inspector on it via the lock icon at the top --mu... Read more
Renderer inspector sometimes shows material UIs in different order than ...
When assigning multiple materials to a renderer, the order they appear is different in the inspector than the material entries. Rep... Read more
The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO: 1. create new game objects ObjA and ObjB 2. make the following component, TestScript.cs: using Unity... Read more
preview not updated after assigning new sprite to prefab
-e: as per title -repro: --open attached project --select the "prefab preview test" in the project explorer --see the assigned spri... Read more
UnityEvent drawer does not request appropriate subtype for parameter field
Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ... Read more
[DisallowMultipleComponent] More than one MonoBehaviour of the same type...
Steps to reproduce: 1. Open attached project ("DisallowMultipleComponents.zip") 2. Open script A and notice that it has DisallowMul... Read more
[Preview] Inspector does not update when changing an "DontSaveInEditor" ...
Repro steps: 1. Open attached project 2. Create new object from menu "BugReport" / "Create unsaved GameObject" 3. Move newly created... Read more
Arrays doesn't seem to be instantiated when exposed in the inspector
-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] iPhone XR texture issues when using a vertex shader
- [macOS] Returned systemWidth and systemHeight are half of the correct values when using Display.main
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime