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Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps: 1. Have 3dconnexion drivers installed and a SpaceMouse connected 2. Open attached project "NotConnected.zip" and... Read more
[iOS][Touch] Stylus Pressure value is not normalized
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/121 This is also the case with old Input on iOS,... Read more
The first time GetButton returns true all other GetAxis reset to zero
Steps to reproduce: 1. Open attached project "922703.zip" 2. Open "test" scene 3. Enter play mode 4. Hold 'A' or 'D' key to alter Ho... Read more
Alt+draggin with right-click does not rotate the Scene view when using a...
Reproduction steps: 1. Open the attached project "New Unity Project (7).zip" 2. In the Scene view press Alt and drag with right-clic... Read more
The cursor is visible when using CursorLockMode.Locked in the standalone...
Steps to reproduce: 1. Download 1177531_repro.zip 2. Add "SampleScene" to build settings and build a standalone player 3. Launch pla... Read more
Input.mousePosition Y value is shifted by -5
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. In game view, move mouse cursor towards the bot... Read more
When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps: 1. Open "testInput" project 2. Open "1" scene 3. Make sure virtual sync is disabled in qua... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project 2. Open scene InputTest.unity - Make sure you have a controller attached 3. Play the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials