Search Issue Tracker

0
votes
By Design

On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...

Input

-

Dec 21, 2015

-

Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more

6
votes
Fixed

Multiline Keyboard on iOS devices looks weird

Input

-

Dec 21, 2015

-

Version/s: 5.4.0b1

1. Run on some iOS device script that opens device`s keyboard with multiline: keyboard = TouchScreenKeyboard.Open("", TouchScreenKey... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

-

Jan 13, 2016

-

Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

1
votes
Fixed

Setting CursorLockState in a static initializer crashes at ScreenManager...

Input

-

Jan 28, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more

1
votes
Not Reproducible

Inconsistent return of Input.mousePosition between Windows and OSX

Input

-

Feb 02, 2016

-

Version/s: 5.3.2p1

Steps to reproduce: 1) open attached 'input.zip' 2) build for Stand alone 3) play and drag mouse to right top corner Expected: retu... Read more

0
votes
By Design

[FPSController]FPS controller's y-axis mouse transform is captured by ma...

Input

-

Feb 18, 2016

-

Version/s: 5.4.0b7

Steps to repro: 1. Open Unity; 2. Import attached 'testIncorrectYAxisInput' package; 3. Open 'test' scene'; 4. Notice that there i... Read more

3
votes
Won't Fix

[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...

Input

-

Feb 02, 2016

-

Version/s: 5.3.2f1

Reproduction steps: 1. Open attached project "Joysticks TEST" 2. Open scene "JoysticksTestScene" 3. Enter play mode --- GUI label wi... Read more

0
votes
Fixed

[Input] Double clicking on the input option in the mac standalone player...

Input

-

Mar 01, 2016

-

Version/s: 5.3.3p2

Steps to repro: - Launch the attached standalone player for mac (universal binary) - In the launch screen, go to input section - Dou... Read more

4
votes
Postponed

Custom MenuItem hotkey takes priority over Input Field

Input

-

Mar 15, 2016

-

Version/s: 5.3.3p2

Steps to reproduce: 1. Create new empty project 2. Create folder named "Editor" 3. In said folder create C# script named "MenuItems"... Read more

0
votes
Fixed

Input.mousePosition Y value is shifted by -5

Input

-

Mar 18, 2016

-

Version/s: 5.4.0b10

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. In game view, move mouse cursor towards the bot... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.