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0
votes
Fixed

Setting Event.numeric value in script changes Event.shift

Input

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Dec 07, 2016

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Version: 5.5.0f3

To reproduce: 1. Open attached project 2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Ev... Read more

3
votes
Active

Microphone playback is frequently corrupted

Input

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Nov 08, 2016

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Version: 5.4.2f2

Prerequisites: You need a microphone Steps to reproduce: 1. Open "MicTest" project 2. Open "test" scene 3. Play in editor 4. Say so... Read more

1
votes
Won't Fix

Key Modifiers (ALT, CTL, SHIFT) behave improperly. Keys not always repor...

Input

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Nov 08, 2016

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Version: 5.5.0b10

Reproduction Steps: 1. Open project 2. Build and run the project. Note: The window displays the state of each ALT, CTL, and SHIFT ke... Read more

0
votes
Fix in review

[iOS]Touch input sample rate is inconsistent and is affected by opened d...

Input

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Oct 27, 2016

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Version: 5.5.0b9

STR: (Optional) 1. Watch user attached video where problem is explained in detail https://youtu.be/gFRwVKEIci4 2. Open user attach... Read more

2
votes
Won't Fix

Disconnecting controller and opening any project throws "Failed to creat...

Input

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Aug 06, 2016

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Version: 5.4.0f3

Reproduction steps: 1. Open any project 2. Connect the "Xbox 360" controller 3. Disconnect the controller 4. Close Unity 5. Open any... Read more

3
votes
Fixed

Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...

Input

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Sep 22, 2016

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Version: 5.5.0b4

Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more

0
votes
Postponed

Trigger input value is 0 on startup on OSX but becomes -1 after pressing...

Input

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Sep 04, 2016

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Version: 5.4.0f3

Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more

0
votes
Fixed

Gyro.Gravity reads zero on iOS devices

Input

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Sep 11, 2016

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Version: 5.5.0b2

1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more

0
votes
Fixed

Unity is registering inputs while loading and applies them on a first fr...

Input

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Sep 04, 2016

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Version: 5.5.0b1

Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

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Jul 22, 2016

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Version: 5.3.5f1

Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Move the object with arrow keys 4... Read more

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