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To reproduce: 1. Open attached project 2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Ev... Read more
Reproduction Steps: 1. Open project 2. Build and run the project. Note: The window displays the state of each ALT, CTL, and SHIFT ke... Read more
STR: (Optional) 1. Watch user attached video where problem is explained in detail https://youtu.be/gFRwVKEIci4 2. Open user attach... Read more
Reproduction steps: 1. Open any project 2. Connect the "Xbox 360" controller 3. Disconnect the controller 4. Close Unity 5. Open any... Read more
Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more
Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more
Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more
Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Move the object with arrow keys 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [LWRP][ARKit] Camera feed is not seen when using LWRP on iOS devices
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- Prefab Asset changes are not reflected inside Prefab Editor when Unity Editor is in the Play Mode
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default