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Fixed in 2018.2.X



Found in



Issue ID




[macOS] Controller input does not work on macOS Standalone builds



Steps to reproduce:
1) Open the attached project.
2) Build for macOS.
3) Connect a controller (PS4 or Xbox will do).
4) Run the build.
5) Press buttons on the controller.

Expected result: the pressed buttons are displayed.
Actual result: controller input is not registered.

This only happens on standalone builds - controller works fine on the Editor.

Reproduced on:
2018.3.0a6, 2018.2.0b6

Did not reproduce:

Comments (8)

  1. Johnbuizerd

    Sep 10, 2018 12:21

    Im Using Unity 2018.2.7f1 (just updated from 2017)
    And have the same bug. . works in Editor, not in builds.

  2. Thelo

    Aug 14, 2018 02:53

    This is actually fixed in Unity 2018.2.3f1.

  3. Thelo

    Aug 06, 2018 19:31

    Despite this earlier claim of "Fixed in 2018.2", this is not fixed in the just-released 2018.2.2f1. Controllers still do not work in Mac builds.

  4. Glowing_Slab

    Aug 06, 2018 10:27

    Yes, still not fixed in Unity 2018.2.2f1. Will raise another bug report and reference this as incorrectly fixed.

  5. anthony-pinskey

    Jul 30, 2018 12:35

    This is not fixed and still happening on Unity2018.2.1

  6. artfail

    Jul 30, 2018 09:18

    Im am having the same issue. Glad I found this. I was going nuts trying to debug it. Tried with a wired Xbox controller, a Logitech F310, and Logitech Dual Action. Fine in editor, no input on build. Running mac os 10.13.6, unity 2018.2.1f1

  7. eelstork

    Jul 30, 2018 06:25

    Seeing the same in 2018.2.1f1 with Logitech F310. Why is this flagged as fixed in 2018.2?

  8. Glowing_Slab

    Jul 27, 2018 12:50

    Same here. I raised this as an issue without seeing this bug. Unity QA team have notified me that the issue and example project I raised will be folded into this bug report. Issue I experienced is identical except I'm using a PS3 controller.

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