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[Device Simulator] Touch input does not work when Active Input Handling ...
How to reproduce: 1. Open the attached project ("SimulateInputRepro.zip") 2. Run the EditMode tests (Window -> General -> Test Runne... Read more
Constant input from the gamepad when it is not being used
Reproduction steps: 1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip" 2. Enter the Play mode 3. Obser... Read more
Editor shortucts on macOS do not respect keyboard layout
If Player Settings -> Input Manager -> "Use Physical Keys" is enabled, then all editor shortcuts are treated as QWERTY shortcuts eve... Read more
Keyboard input is not working when using an external keyboard in iOS 15
How to reproduce: 1. Open the attached project "iOS New Input System Test.zip" 2. Go to Build Settings (File>Build Settings) 3. Sele... Read more
[Input] [Samsung S Pen] Input.mouseScrollDelta Y-axis is changed when us...
How to reproduce: 1. Open the attached project '1378504.zip' 2. Build and Run the application on an Android device 3. When the app l... Read more
Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro: --start editor on ... Read more
[macOS] Text input lags by one keystroke when inputting text in the Editor
How to reproduce: 1. Open the attached project "bugRepro" 2. In the Project window, right-click the Material "renameMe" and select R... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
Input.GetKey() returns true for Alt key after Alt+Tabbing and reopening ...
Reproduction steps: 1. Open the user attached project 2. Build the project with Autoconnect Profiler enabled 3. Run the Build 4. Cli... Read more
Player Input component help reference button does not link to docs
Reproduction steps: 1. Download and open the attached "LunarLander.zip" project 2. In the Hierarchy window, select the "Square" game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on memcpy when building for Android Platform
- Cannot create DropdownField with nested choices when using UIToolkit
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue