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Duplicate

Duplicate in 2021.2.X

Votes

6

Found in

2021.2.0b17

2021.2.0f1

2022.1

Issue ID

1376732

Regression

Yes

[macOS] Text input lags by one keystroke when inputting text in the Editor

Input

-

How to reproduce:
1. Open the attached project "bugRepro"
2. In the Project window, right-click the Material "renameMe" and select Rename (Assets/renameMe.mat)
3. Type in a new name

Expected result: Typed symbols show up instantly
Actual result: Typed symbols show up with an input lag of one keystroke

Reproducible with: 2021.2.0b17, 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.0b16, 2022.1.0a12

Comments (5)

  1. v01pe_

    Nov 16, 2021 17:02

    OK, just updated to `2021.2.2` and there it's fixed.

  2. v01pe_

    Nov 16, 2021 15:55

    Wow, this makes the editor unusable on MacOS right now, please make sure, this is fixed in the next update. We need `2021.2` for builds currently, but the editor isn't usable for working.

  3. FanStudioUK

    Nov 05, 2021 12:44

    Me too, I have this issue on all the 2022.1.0 alpha versions. It's soooo annoying! Please fix it as soon as possible.

    Thank you!

  4. henboffman

    Nov 03, 2021 13:35

    I also have this issue. Here are a few additional scenarios which might help identify the source:
    1. Using the new Input System, this delay is also present in game.
    2. This delay is not present when viewing Unity Preferences or Project settings

  5. Serve

    Oct 30, 2021 18:39

    Just upgraded to silicon version of 2021.2.0f1 unity editor. Working on Mac Mini m1. When change any value of position some keystrokes are not shown unless I enter another character or move / click mouse. So for instance, when I type 100 only 10 is shown. When I then hit TAB or move mouse it will show 100. Also the game view is having troubles with updating. So when I type 100 the inspector shows 10, the game view changes the position of the gameobject to 10. When I then hit TAB or for instance click with the mouse button, the inspector value gets updated to 100 and the gameobjects position changes as well.

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