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[Linux] Keypad number keys reporting incorrectly
Accidental regression due to recent changes. Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce: 1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings 2. Open the use... Read more
[macOS] trigger input is not processed on some gamepads
Reproduction steps: 1. Open the project in "SuperInput.zip" 2. Connect a controller to your device 3. Enter Play Mode 4. Try pressin... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps: 1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage" 2. Import the asset package in... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
Input.MousePosition returns Editor's x coordinate instead of Game view's...
How to reproduce: 1. Open the "1298496_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Drag the "GameObject... Read more
[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps: 1. Open the attached "Multiplayer input" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Observe... Read more
[Android] Input.Compass.headingAccuracy is always set to 0
Reproduction steps: 1. Download and open the user-submitted project "UnityCompass.zip" 2. Build and run for Android 3. Inspect the "... Read more
Function Input.GetAxis("Mouse X") and Y-Axis in a Virtual Machine always...
How to reproduce: 1. Create a Virtual Machine 2. Create a new Unity project 3. Create a new script 4. In the "Update()" function wri... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Click on the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow