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[Linux] Keypad number keys reporting incorrectly
Accidental regression due to recent changes. Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce:1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings2. Open the user'... Read more
[macOS] Mouse.current.leftButton.wasReleasedThisFrame does not get trigg...
How to reproduce:1. Open the attached Project "input-bug"2. Build and Run the Scene "SampleScene"3. Click the left mouse button outs... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps:1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage"2. Import the asset package into... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
Input.MousePosition returns Editor's x coordinate instead of Game view's...
How to reproduce:1. Open the "1298496_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Drag the "GameObject" As... Read more
[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps:1. Open the attached "Multiplayer input" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Observe the... Read more
[Android] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:1. Download and open the user-submitted project "UnityCompass.zip"2. Build and run for Android3. Inspect the "Hea... Read more
Function Input.GetAxis("Mouse X") and Y-Axis in a Virtual Machine always...
How to reproduce:1. Create a Virtual Machine2. Create a new Unity project3. Create a new script4. In the "Update()" function write "... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Click on the Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View