Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2019.4.12f1
2020.3
2021.2
2022.1
2022.2
Issue ID
1361325
Regression
No
[Input System] Unity does not register Amazon Fire TV remote's D-Pad center button press
Reproduction steps:
1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage"
2. Import the asset package into a new project
3. Go to Build Settings and change the Target Platform to Android
4. Go to Player Settings and enable Android TV Compatibility
5. Build and install the project on an Amazon Fire TV device
6. Launch the built application and press the remote's D-Pad directional buttons
7. Observe the UI displaying which button was pressed
8. Press the remote's D-Pad center button
Expected result: The D-Pad center button is recognized and the button press is logged
Actual result: The D-Pad center button is not recognized
Reproducible with: Input System 1.2.0, 1.3.0 (2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a6)
Note: When pressing the D-Pad center button, the Amazon Fire TV itself does register the button press (judging from the blinking light on the device itself)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a15