Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
3
Found in
2019.4
Issue ID
1280104
Regression
Yes
[Linux] Keypad number keys reporting incorrectly
Accidental regression due to recent changes.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
alfish
Oct 05, 2020 18:04
Similar bug in Input System package: https://forum.unity.com/threads/how-can-i-enable-active-polling-to-workaround-this-gamepad-drift-bug.978897/#post-6358926
The keys are mapped all wrong in the Editor Player (runtime works). It doesn't seem to be a keyboard layout problem, as it also happens in US layout. Kubuntu 20.04, Unity 2020.1.4f1.