Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
3
Found in
2019.4
Issue ID
1280104
Regression
Yes
[Linux] Keypad number keys reporting incorrectly
Accidental regression due to recent changes.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
alfish
Oct 05, 2020 18:04
Similar bug in Input System package: https://forum.unity.com/threads/how-can-i-enable-active-polling-to-workaround-this-gamepad-drift-bug.978897/#post-6358926
The keys are mapped all wrong in the Editor Player (runtime works). It doesn't seem to be a keyboard layout problem, as it also happens in US layout. Kubuntu 20.04, Unity 2020.1.4f1.