Search Issue Tracker
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce: 1. Open the attached project ("case_1161911-Test_Crosshair1") 2. Open the repro scene ("SampleScene") 3. Enter the... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps: 1. Have 3dconnexion drivers installed and a SpaceMouse connected 2. Open attached project "NotConnected.zip" and... Read more
When Dualshock 4 is pluged in, Unity crashes after entering the Play mod...
Reproduction steps: 1. Plug in Dualshock 4; 2. Open the attached project; 3. Open the scene "Stage1"; 4. Enter Play mode; 5. Wait un... Read more
(Leap Motion) Crash when entering Play mode for the second time
How to reproduce: 1. Open the attached project 2. Open the "main" scene 3. Enter Play mode 4. Exit Play mode 4. Enter Play mode Act... Read more
[3dConnexion] input value is not 0 with a stationary input position in a...
Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Notice that input values are 0. 4... Read more
[XInput] Crash when setting GamePad.SetVibration
To reproduce the issue follow the steps: 1. Open "XInputUnity" test project user has attached 2. Open "InputTest" Scene 3. Run the s... Read more
Unity thinks finger is still pressed after dragging it out of the window...
Steps to reproduce: 1. Open attached project "touch" 2. Open "test" scene 3. Build and run the project on windows (windowed mode) 4.... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Click anywhere on the Play screen Expected result: The press... Read more
[Android] OnScreenKeyboard navigation bar back button does not trigger w...
Reproduction steps: 1. Open the attached case "HideMobileInput.zip" 2. In the Project window under "Scenes" open "SampleScene.unity"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model