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[Backport] Drawn mesh using Graphics.DrawMeshInstanced flickers when set...
How to reproduce:1. Open the attached project "TestDrawMeshInstance-2021.zip"2. Open the "SampleScene" Scene3. Enter the Play mode E... Read more
[Backport] IndexOutOfRangeException is thrown when triggering ShowObject...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
[Backport] Asset importer errors on the initial import of prefabs
Steps to reproduce:1. Delete the attached projects Library folder2. Open the project3. In the Project View navigate to Assets/Julhie... Read more
CPU timing increases up to 6x times when opening the Material Inspector ...
How to reproduce:1. Open the attached “IN-35464” project2. Enter the Play Mode in the “SampleScene” Scene3. Toggle on the “Stats” pr... Read more
“+” and “-” buttons can't be pressed because the text field of the first...
How to reproduce:1. Open the attached project2. In the Tile Palette window, open the “Default Brush” dropdown and select “GameObject... Read more
The scrollbars are moving as one when scrolling one of the scrollbars in...
How to reproduce:1. Open the attached project “Scrollbar”2. Open the “Intro Level” scene3. Select the “Dialogue Manager” GameObject4... Read more
The Label of the value gets selected in the Inspector window when changi...
Reproduction steps:1. Create a new empty project2. In the Hierarchy window select “Main Camera” GameObject3. In the Inspector window... Read more
Error "GUI Error: Invalid GUILayout state" when using BeginVertical
Reproduction steps:1. Open user's attached project2. Select GameObject in the Hierarchy3. In the Inspector find Script Component and... Read more
GUIUtility.hotControl changes when drawing a button using GUILayout
Reproduction steps:1. Open the user's attached "Test.zip" project2. Open the "SampleScene" Scene3. Select the "Test" GameObject4. Mo... Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "ButtonsManager" GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS