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[Undo] Add component button is overlapping on Default Material after und...
When Prefab of gameobject is created and component is added on gameobject, then after undoing added component Add component button i... Read more
[2D] Properties under the New Sprite Library Asset are overlapping on ea...
The UI from Inspector is distorted for the New Sprite Library Asset, Refer attached screenshot. Steps to repro:1. Create a new Proje... Read more
[IMGUI] Selecting Assets from a docked Project Window also selects Gameo...
Selecting Assets from a docked Project Window results in Gameobjects from the Hierarchy Window also being selected.Refer to the atta... Read more
First List in a FoldoutHeaderGroup errors
Reproduction steps:1. Open the attached "FoldoutHeaderGroup.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select t... Read more
Tooltips are not displayed in Inspector when hovering over the reorderab...
How to reproduce:1. Open the attached project's "case_1345236-Project.zip" Scene labeled "SampleScene"2. Select the "Cube" GameObjec... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce:1. Open user-submitted project (MenuCommandNullContext.zip)2. Open the GameObjectContextMenu.cs script3. Change lin... Read more
Null object is created when dropping Sprite to Array in Inspector
Reproduction steps:1. Open attached project "List Bug.zip"2. Attach "Assets\Test.cs" script to any object3. Drag any Sprite onto the... Read more
[IMGUI] Information Icon distorted on decreasing width of the Project Se...
Information Icon distorted on decreasing width of the Project Settings window Steps to Repro: 1. Create a new project in URP or HDRP... Read more
[IMGUI] Reference Icon overlapped with Preset Manager text on decreasing...
Reference Icon overlapped with Preset Manager text on decreasing the width of the Project Settings window Steps to Repro: 1. Create ... Read more
[2021.1] UI buttons on the Top toolbar are blank
How to reproduce:1. Create a new project on 2021.1 stream2. Observe the Scene management buttons at the top of the editor Expected B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS