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[Undo] Add component button is overlapping on Default Material after und...
When Prefab of gameobject is created and component is added on gameobject, then after undoing added component Add component button i... Read more
[2D] Properties under the New Sprite Library Asset are overlapping on ea...
The UI from Inspector is distorted for the New Sprite Library Asset, Refer attached screenshot. Steps to repro: 1. Create a new Pro... Read more
[IMGUI] Selecting Assets from a docked Project Window also selects Gameo...
Selecting Assets from a docked Project Window results in Gameobjects from the Hierarchy Window also being selected. Refer to the att... Read more
First List in a FoldoutHeaderGroup errors
Reproduction steps: 1. Open the attached "FoldoutHeaderGroup.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, selec... Read more
Tooltips are not displayed in Inspector when hovering over the reorderab...
How to reproduce: 1. Open the attached project's "case_1345236-Project.zip" Scene labeled "SampleScene" 2. Select the "Cube" GameObj... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce: 1. Open user-submitted project (MenuCommandNullContext.zip) 2. Open the GameObjectContextMenu.cs script 3. Change ... Read more
Null object is created when dropping Sprite to Array in Inspector
Reproduction steps: 1. Open attached project "List Bug.zip" 2. Attach "Assets\Test.cs" script to any object 3. Drag any Sprite onto ... Read more
[IMGUI] Information Icon distorted on decreasing width of the Project Se...
Information Icon distorted on decreasing width of the Project Settings window Steps to Repro: 1. Create a new project in URP or HD... Read more
[IMGUI] Reference Icon overlapped with Preset Manager text on decreasing...
Reference Icon overlapped with Preset Manager text on decreasing the width of the Project Settings window Steps to Repro: 1. Creat... Read more
[2021.1] UI buttons on the Top toolbar are blank
How to reproduce: 1. Create a new project on 2021.1 stream 2. Observe the Scene management buttons at the top of the editor Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file