Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.2
2020.2.0b4
Issue ID
1279830
Regression
Yes
[Undo] Add component button is overlapping on Default Material after undoing added component
When Prefab of gameobject is created and component is added on gameobject, then after undoing added component Add component button is overlapping on Default Material.
Steps to repro:
1. Create New Project
2. Hierarchy > 3D Object > Cube > Create Prefab
3. Hierarchy > Cube > shrink Box collider > Add component > Audio Source > Undo
Actual result:
Add component button is overlapping on Default Material
Expected result:
Add component button does not get overlap on Default Material
Reproducible in:
2020.2.0b4, 2020.1.6f1 , 2019.4.10f1, 2019.3.16f1
Working Fine with:
2018.4.27f1
Environment:
Occurring on Mac 10.15 only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Add comment