Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.2
2020.2.0b4
Issue ID
1279830
Regression
Yes
[Undo] Add component button is overlapping on Default Material after undoing added component
When Prefab of gameobject is created and component is added on gameobject, then after undoing added component Add component button is overlapping on Default Material.
Steps to repro:
1. Create New Project
2. Hierarchy > 3D Object > Cube > Create Prefab
3. Hierarchy > Cube > shrink Box collider > Add component > Audio Source > Undo
Actual result:
Add component button is overlapping on Default Material
Expected result:
Add component button does not get overlap on Default Material
Reproducible in:
2020.2.0b4, 2020.1.6f1 , 2019.4.10f1, 2019.3.16f1
Working Fine with:
2018.4.27f1
Environment:
Occurring on Mac 10.15 only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment