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The value of a float or double field becomes "0" when inputting "0/0" in...
How to reproduce: 1. Open the project "case_1257445-NaN" 2. Open the Scene "SampleScene" 3. Select the "GameObject" in the Hierarchy... Read more
[IMGUI] Gizmo properties do not refresh on closing /opening dropdown in ...
-Sometimes dropdown closes and properties stay outside the dropdown. -Sometime dropdown opens and no properties get a display. -Gizm... Read more
[HDRP] Undo color change while picker is open produces a warning
On 8.2.0 and 10.0.0 Unity 2020.1.0b16 and 2020.2.0a18 1) Select a material and edit the base color (dont close the color picker) 2... Read more
Editor crashes after closing error dialog
How to reproduce: 1. Open the user's attached "case_1167593-Exploratory.zip" project 2. Open the "SampleScene" Scene 3. Drag the "aa... Read more
A false pop-up appears when modifying a script and having Recompile Afte...
How to reproduce: 1. Open the attached "1325047.zip" project 2. Open the Sample Scene 3. Go File -> Preferences -> General -> Script... Read more
Arrays are not Reorderable by default when SerializeField or SerializeRe...
How to reproduce: 1. Open the project "case_1260888-Reorderable" 2. Open the Scene "SampleScene" 3. Select the "GameObject" in the H... Read more
Platform selection is shared between Player Settings window and Serializ...
Steps to reproduce: 1. Open empty project 2. Go to player settings and click the Preset icon between the gear and Help icons at the ... Read more
[IMGUI] Options disappear on resizing console window
Options present in console window disappear on resizing the window Steps to repro: 1. Create a New Project 2. Resize the console wi... Read more
[IMGUI] "Extent of world bound" button is overlapping with the "World Su...
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings. In the Physics set... Read more
Dragging is laggy with slow movements in the Behaviour Tree Editor
How to reproduce: 1. Open the "1263427_repro" project 2. Go to AI -> Generate Test Tree 3. Double click on the "TestTree" asset from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'