Search Issue Tracker
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce:1. Create a new Unity project and create a Cube in the Hierarchy2. In the Inspector window, locate the Mesh Rendere... Read more
No way to check if a SerializedObject is null when it is initialized wit...
How to reproduce:1. Open the attached project("nullRecreation.zip")2. Select Window > recr3. Press "Press Me" in the recr window ... Read more
[Lighting] Tooltips missing for Workflow Settings Options in 'Scene' Tab...
Tooltips for options like 'Display Weights' 'Display Occlusion' under Workflow Settings > Light Probe Visualization in Scene Tab ... Read more
GUI Windows are non-interactive when instantiated in a custom Editor window
How to reproduce:1. Open the attached 'project-1222547.zip'2. In the Editor select 'Test' > 'GUIWindow Demo'3. Try interacting wi... Read more
Selecting UI Dropdown throws 'NullReferenceException' when Scene Reload ...
To reproduce:1. Open attached project ("case_1222714.zip")2. Enter the Play mode and select the Dropdown in the Game View3. Observe ... Read more
"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...
How to reproduce:1. Create a new project and open it2. While holding the Ctrl key drag the default Main Camera in the Hierarchy Wind... Read more
[IMGUI] Color property from Text Mesh component is not resetting on sel...
On resetting the Text Mesh component, color property is not getting set to the default value. It remains unchanged even on resting t... Read more
[IMGUI] Layers dropdown opens up and closes immediately on selecting it
On selecting Layers, dropdown opens and closes immediately due to which the user can not select layers from the list. It doesn't sta... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
Crash on block_remove when picking color for Sprite Renderer with pipette
How to reproduce:1. Open project "Monopoly Idle.zip"2. Select "Background" or "GameBackground" GameObject3. In Inspector, Select pip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default