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Fixed in 2019.4.X
Votes
2
Found in
2019.4.13f1
Issue ID
1287675
Regression
Yes
Crash on block_remove when picking color for Sprite Renderer with pipette
How to reproduce:
1. Open project "Monopoly Idle.zip"
2. Select "Background" or "GameBackground" GameObject
3. In Inspector, Select pipette and pick color anywhere on UI
4. Repeat step 3 until crashes
Reproducible with: 2019.4.13f1
Not reproducible with: 2018.4.28f1, 2019.4.12f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a3
First lines of stacktrace:
0x00007FF6115D6E66 (Unity) block_remove
0x00007FF6115D72C4 (Unity) tlsf_free
0x00007FF60F9E33A8 (Unity) DynamicHeapAllocator::Deallocate
0x00007FF60F9D9945 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointers
0x00007FF60F9D819C (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF60F9C006A (Unity) MemoryManager::Allocate
0x00007FF60F9BF216 (Unity) operator new
0x00007FF610E2F864 (Unity) TextRenderingPrivate::TextMeshGeneratorImpl::Get
0x00007FF610E1B651 (Unity) TextRenderingModule::TMGenGet
0x00007FF60E08AB7D (Unity) GUIStyle::CalcMinMaxWidth
0x00007FF60E2D2E0F (Unity) GUIStyle_CUSTOM_Internal_CalcMinMaxWidth_Injected
Notes:
- out of 1 in 5 attempts to reproduce, I got a different stacktrace, in "alternative.log"
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Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1