Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2020.1.X

Votes

0

Found in

2019.2.0a6

2019.3

2020.1

2020.1.0a25

Issue ID

1222417

Regression

Yes

Editing Mesh Renderer Material array size and clicking on the Size property causes ArgumentException errors

IMGUI

-

How to reproduce:
1. Create a new Unity project and create a Cube in the Hierarchy
2. In the Inspector window, locate the Mesh Renderer and expand the Materials property
3. Change the Size property's value and click around the word "Size"
4. Observe the Console

Expected result: no Console errors occur
Actual result: the error "ArgumentException: GUILayout: Mismatched LayoutGroup.mouseDown" occurs

Reproducible with: 2019.2.0a6, 2019.2.21f1, 2019.3.3f1, 2020.1.0a25
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.2.0a5

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a2.295.

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b2

Comments (1)

  1. nico_st_29

    Apr 14, 2020 17:49

    Hi,

    Can this kind of error also get fixed in 2019.3.X?

    I am getting the following when I create a .inputactions file for the New Input Manager and set it up with keyboard and mouse actions:

    s:9484)
    UnityEngine.InputSystem.Editor.InputActionEditorWindow.DrawPropertiesColumn (System.Single width) (at Library/PackageCache/com.unity.inputsystem@1.0.0-preview.6/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:700)
    UnityEngine.InputSystem.Editor.InputActionEditorWindow.OnGUI () (at Library/PackageCache/com.unity.inputsystem@1.0.0-preview.6/InputSystem/Editor/AssetEditor/InputActionEditorWindow.cs:633)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:380)
    UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:374)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:350)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:398)
    UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:387)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:293)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:491)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:484)
    UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477)
    UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449)
    UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:81)
    UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69)
    UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275)
    UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238)
    UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203)
    UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44)
    UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301)
    UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159)
    UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:256)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.